跑分附录
我的香橙派5 pro (xfce)
OpenGL Information GL_VENDOR: Mesa/X.org GL_RENDERER: llvmpipe (LLVM 15.0.6, 128 bits) GL_VERSION: 4.5 (Compatibility Profile) Mesa 22.3.6 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=32 stencil=0 samples=0 Surface Size: 800x600 windowed ... glmark2: 128
瑞莎 Rock 3C (KDE)
glmark2-es
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Panfrost GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 22.3.6 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 317 FrameTime: 3.162 ms [build] use-vbo=true: FPS: 323 FrameTime: 3.102 ms [texture] texture-filter=nearest: FPS: 577 FrameTime: 1.733 ms [texture] texture-filter=linear: FPS: 575 FrameTime: 1.740 ms [texture] texture-filter=mipmap: FPS: 582 FrameTime: 1.721 ms [shading] shading=gouraud: FPS: 221 FrameTime: 4.526 ms [shading] shading=blinn-phong-inf: FPS: 225 FrameTime: 4.457 ms [shading] shading=phong: FPS: 224 FrameTime: 4.474 ms [shading] shading=cel: FPS: 232 FrameTime: 4.315 ms [bump] bump-render=high-poly: FPS: 96 FrameTime: 10.421 ms [bump] bump-render=normals: FPS: 691 FrameTime: 1.449 ms [bump] bump-render=height: FPS: 669 FrameTime: 1.496 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 400 FrameTime: 2.505 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 168 FrameTime: 5.954 ms [pulsar] light=false:quads=5:texture=false: FPS: 496 FrameTime: 2.017 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 155 FrameTime: 6.475 ms [desktop] effect=shadow:windows=4: FPS: 445 FrameTime: 2.251 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 61 FrameTime: 16.462 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.367 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 72 FrameTime: 14.042 ms [ideas] speed=duration: FPS: 211 FrameTime: 4.748 ms [jellyfish] <default>: FPS: 268 FrameTime: 3.732 ms [terrain] <default>: FPS: 22 FrameTime: 45.509 ms [shadow] <default>: FPS: 167 FrameTime: 6.008 ms [refract] <default>: FPS: 23 FrameTime: 43.720 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 368 FrameTime: 2.719 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 378 FrameTime: 2.650 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 380 FrameTime: 2.638 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 379 FrameTime: 2.640 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 373 FrameTime: 2.685 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 378 FrameTime: 2.648 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 378 FrameTime: 2.648 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 370 FrameTime: 2.703 ms ======================================================= glmark2 Score: 310
glmark2
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Panfrost GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: 3.1 Mesa 22.3.6 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 308 FrameTime: 3.248 ms [build] use-vbo=true: FPS: 313 FrameTime: 3.205 ms [texture] texture-filter=nearest: FPS: 509 FrameTime: 1.966 ms [texture] texture-filter=linear: FPS: 508 FrameTime: 1.969 ms [texture] texture-filter=mipmap: FPS: 514 FrameTime: 1.946 ms [shading] shading=gouraud: FPS: 224 FrameTime: 4.469 ms [shading] shading=blinn-phong-inf: FPS: 225 FrameTime: 4.459 ms [shading] shading=phong: FPS: 217 FrameTime: 4.621 ms [shading] shading=cel: FPS: 225 FrameTime: 4.457 ms [bump] bump-render=high-poly: FPS: 94 FrameTime: 10.650 ms [bump] bump-render=normals: FPS: 634 FrameTime: 1.578 ms [bump] bump-render=height: FPS: 608 FrameTime: 1.647 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 392 FrameTime: 2.554 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 167 FrameTime: 6.024 ms [pulsar] light=false:quads=5:texture=false: FPS: 486 FrameTime: 2.061 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 152 FrameTime: 6.586 ms [desktop] effect=shadow:windows=4: FPS: 436 FrameTime: 2.297 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 61 FrameTime: 16.542 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.354 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 72 FrameTime: 13.967 ms [ideas] speed=duration: FPS: 206 FrameTime: 4.870 ms [jellyfish] <default>: FPS: 238 FrameTime: 4.204 ms [terrain] <default>: FPS: 23 FrameTime: 44.061 ms [shadow] <default>: FPS: 162 FrameTime: 6.211 ms [refract] <default>: FPS: 23 FrameTime: 44.963 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 367 FrameTime: 2.731 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 366 FrameTime: 2.733 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 368 FrameTime: 2.723 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 367 FrameTime: 2.726 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 361 FrameTime: 2.776 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 366 FrameTime: 2.737 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 366 FrameTime: 2.734 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 360 FrameTime: 2.778 ms ======================================================= glmark2 Score: 295 =======================================================
瑞莎 Rock 5C (KDE)
glxinfo
glxinfo | grep version server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.4 Max core profile version: 3.1 Max compat profile version: 3.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.1 OpenGL core profile version string: 3.1 Mesa 24.2~git2407100600.ae3e0a~oibaf~j (git-ae3e0ae 2024-07-10 jammy-oibaf-ppa) OpenGL core profile shading language version string: 1.40 OpenGL version string: 3.1 Mesa 24.2~git2407100600.ae3e0a~oibaf~j (git-ae3e0ae 2024-07-10 jammy-oibaf-ppa) OpenGL shading language version string: 1.40 OpenGL ES profile version string: OpenGL ES 3.1 Mesa 24.2~git2407100600.ae3e0a~oibaf~j (git-ae3e0ae 2024-07-10 jammy-oibaf-ppa) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
glmark2-es2
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.2~git2407100600.ae3e0a~oibaf~j (git-ae3e0ae 2024-07-10 jammy-oibaf-ppa) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 937 FrameTime: 1.067 ms [build] use-vbo=true: FPS: 1199 FrameTime: 0.835 ms [texture] texture-filter=nearest: FPS: 1229 FrameTime: 0.814 ms [texture] texture-filter=linear: FPS: 1230 FrameTime: 0.813 ms [texture] texture-filter=mipmap: FPS: 1234 FrameTime: 0.810 ms [shading] shading=gouraud: FPS: 1123 FrameTime: 0.891 ms [shading] shading=blinn-phong-inf: FPS: 1117 FrameTime: 0.896 ms [shading] shading=phong: FPS: 1086 FrameTime: 0.922 ms [shading] shading=cel: FPS: 1084 FrameTime: 0.923 ms [bump] bump-render=high-poly: FPS: 880 FrameTime: 1.137 ms [bump] bump-render=normals: FPS: 1110 FrameTime: 0.902 ms [bump] bump-render=height: FPS: 1381 FrameTime: 0.724 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1242 FrameTime: 0.806 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 880 FrameTime: 1.136 ms [pulsar] light=false:quads=5:texture=false: FPS: 1246 FrameTime: 0.803 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 354 FrameTime: 2.831 ms [desktop] effect=shadow:windows=4: FPS: 1020 FrameTime: 0.981 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 506 FrameTime: 1.978 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 501 FrameTime: 1.999 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 582 FrameTime: 1.720 ms [ideas] speed=duration: FPS: 999 FrameTime: 1.002 ms [jellyfish] <default>: FPS: 1142 FrameTime: 0.876 ms [terrain] <default>: FPS: 94 FrameTime: 10.686 ms [shadow] <default>: FPS: 761 FrameTime: 1.314 ms [refract] <default>: FPS: 220 FrameTime: 4.558 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1215 FrameTime: 0.823 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1100 FrameTime: 0.910 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1228 FrameTime: 0.815 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1216 FrameTime: 0.823 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1178 FrameTime: 0.849 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1085 FrameTime: 0.922 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1086 FrameTime: 0.921 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1174 FrameTime: 0.852 ms ======================================================= glmark2 Score: 982 =======================================================
glmark2
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.1 Mesa 24.2~git2407100600.ae3e0a~oibaf~j (git-ae3e0ae 2024-07-10 jammy-oibaf-ppa) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1175 FrameTime: 0.851 ms [build] use-vbo=true: FPS: 1188 FrameTime: 0.842 ms [texture] texture-filter=nearest: FPS: 1112 FrameTime: 0.900 ms [texture] texture-filter=linear: FPS: 1172 FrameTime: 0.854 ms [texture] texture-filter=mipmap: FPS: 1182 FrameTime: 0.847 ms [shading] shading=gouraud: FPS: 1098 FrameTime: 0.911 ms [shading] shading=blinn-phong-inf: FPS: 1092 FrameTime: 0.916 ms [shading] shading=phong: FPS: 1063 FrameTime: 0.941 ms [shading] shading=cel: FPS: 910 FrameTime: 1.100 ms [bump] bump-render=high-poly: FPS: 822 FrameTime: 1.218 ms [bump] bump-render=normals: FPS: 1036 FrameTime: 0.966 ms [bump] bump-render=height: FPS: 1324 FrameTime: 0.756 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 942 FrameTime: 1.062 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 780 FrameTime: 1.282 ms [pulsar] light=false:quads=5:texture=false: FPS: 1029 FrameTime: 0.972 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 363 FrameTime: 2.755 ms [desktop] effect=shadow:windows=4: FPS: 680 FrameTime: 1.471 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 458 FrameTime: 2.185 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 368 FrameTime: 2.720 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 405 FrameTime: 2.470 ms [ideas] speed=duration: FPS: 1086 FrameTime: 0.921 ms [jellyfish] <default>: FPS: 1084 FrameTime: 0.923 ms [terrain] <default>: FPS: 98 FrameTime: 10.270 ms [shadow] <default>: FPS: 761 FrameTime: 1.315 ms [refract] <default>: FPS: 224 FrameTime: 4.465 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1200 FrameTime: 0.834 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1184 FrameTime: 0.845 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1204 FrameTime: 0.831 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1200 FrameTime: 0.834 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1052 FrameTime: 0.951 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1059 FrameTime: 0.945 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1040 FrameTime: 0.962 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1181 FrameTime: 0.847 ms ======================================================= glmark2 Score: 925 =======================================================
glmark2-es2(切换mali驱动),真的烂,还不如开源版本
arm_release_ver: g24p0-00eac0, rk_so_ver: 3 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: ARM GL_RENDERER: Mali-G610 GL_VERSION: OpenGL ES 3.2 v1.g24p0-00eac0.98fbd14bd397c6bd1b57c689f07cf638 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 792 FrameTime: 1.264 ms [build] use-vbo=true: FPS: 902 FrameTime: 1.109 ms [texture] texture-filter=nearest: FPS: 969 FrameTime: 1.033 ms [texture] texture-filter=linear: FPS: 940 FrameTime: 1.064 ms [texture] texture-filter=mipmap: FPS: 952 FrameTime: 1.051 ms [shading] shading=gouraud: FPS: 877 FrameTime: 1.141 ms [shading] shading=blinn-phong-inf: FPS: 905 FrameTime: 1.106 ms [shading] shading=phong: FPS: 846 FrameTime: 1.182 ms [shading] shading=cel: FPS: 857 FrameTime: 1.167 ms [bump] bump-render=high-poly: FPS: 703 FrameTime: 1.424 ms [bump] bump-render=normals: FPS: 975 FrameTime: 1.026 ms [bump] bump-render=height: FPS: 956 FrameTime: 1.046 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 997 FrameTime: 1.004 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 760 FrameTime: 1.317 ms [pulsar] light=false:quads=5:texture=false: FPS: 942 FrameTime: 1.063 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 544 FrameTime: 1.840 ms [desktop] effect=shadow:windows=4: FPS: 803 FrameTime: 1.246 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 318 FrameTime: 3.154 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 325 FrameTime: 3.079 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 404 FrameTime: 2.480 ms [ideas] speed=duration: FPS: 604 FrameTime: 1.657 ms [jellyfish] <default>: FPS: 822 FrameTime: 1.217 ms [terrain] <default>: FPS: 199 FrameTime: 5.025 ms [shadow] <default>: FPS: 793 FrameTime: 1.261 ms [refract] <default>: FPS: 274 FrameTime: 3.656 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 928 FrameTime: 1.078 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1000 FrameTime: 1.001 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 945 FrameTime: 1.059 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 964 FrameTime: 1.037 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 909 FrameTime: 1.101 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 916 FrameTime: 1.092 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 954 FrameTime: 1.048 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 914 FrameTime: 1.095 ms ======================================================= glmark2 Score: 786 =======================================================